hi all...
let's say if i have created some games..in different flash files. how do i combine all these game files into one main flash file, and publish it as one projector/flash file?
jaz
Er... ah.... basically you'll want to make a "frame" in a layer with an open center, load your movies into the layer below it, so the frame covers up the extra bits that would have over the side...
Have you ever played the old "Super GameBoy"? Kinda like that... Heroes Community - ~ HELP Topic - Heroes 5: System Requirements :: 20 posts - Last post: Sep 14, 2007For Vista users, cut and paste that file directly into the main folder of HoMM5 Later on, games were made by both combining words and http://heroescommunity.com/viewthread.php3?TID=17780&pagenumber=13HOME |
You also have to be careful in making sure nothing hangs of the sides of the swf movieclip.
You could get around that by making a "window" to show the movie through....
You also have to be careful in making sure nothing hangs of the sides of the swf movieclip.
Hi SeiferTim...
ic...how to do that? pls explain New XNA Contest - Simple Programming:: Combine sub states into a grouped behavior chosen by the machine randomly The main point is that the user should know partially how the character will http://www.programmersheaven.com/user/amrhsn/blog/102-New-XNA-Contest-/HOME | David Millington - The Blade Runner Game on Vista 64:: Hi, have you checked that you have all the files I listed in my previous post in your installation directory, the one you installed the game into. http://www.davidmillington.net/news/index.php/2008/03/26/blade_runner_game_vista_64HOME |
theres two paths: copy paste all the games into the main timeline of one file (you have to make sure that library items are named different than each other), i find this way tedious
the other way is to develop a simple sistem in the main file that loads the other flash games into it, via movieClip.loadMovie("path/file.swf")
if u ask me i would go with the second way but there is a huge inconvenient with it, if u programed ur games with absolute paths (example _root.chararacter._x++) the code will not work because _root changes when loaded to another swf, u have to use relative paths (example "_parent._parent.something") for it to work.
u also could use a mask
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